Concept artist David Villegas is the latest to join our ranks as an Evenant Design contributor, and we’re thrilled to present his two-part character design tutorial on his unique setting for Beyond Human. Here, you will learn how to actively use a story’s narrative and setting to influence how your characters will look and feel. From concept to sketch, to color selection and final touches, David takes you through his in-depth process behind his awesomely epic characters. We hope you find this inspiring and useful, so let’s dive right into Part 2: Chimeras.
To read Part 1: Sentinels, click here.
Beyond Human: The Story & Setting
The year is 2151 and almost 2/3rds of the earth is now a wasteland while the rest has been converted into a massive barriered utopia built by the richest and most powerful. The barrier city of Corinth is protected by an energy shield that prevents both the pollution and the mutated Chimeras from entering.
The city of Corinth utilizes the most advanced technologies to maintain the original atmosphere and ecosystem of earth. The denizens here depend on the automated defense Sentries to guard the city. Little do they know that this whole system would be